<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Digitally Approved &#187; Gaming</title>
	<atom:link href="http://www.digitallyapproved.com/category/gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digitallyapproved.com</link>
	<description></description>
	<lastBuildDate>Thu, 29 Jul 2010 16:19:08 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Zynga and the success of social gaming</title>
		<link>http://www.digitallyapproved.com/2010/06/28/zynga-and-the-success-of-social-gaming/</link>
		<comments>http://www.digitallyapproved.com/2010/06/28/zynga-and-the-success-of-social-gaming/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 18:44:46 +0000</pubDate>
		<dc:creator>Digitally Approved</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://www.digitallyapproved.com/?p=1453</guid>
		<description><![CDATA[With Zynga growing in popularity and VC&#8217;s lining up to help fund this social gaming giant, Fanscape CEO, Larry Weintraub spoke with Internet Evolution about the company&#8217;s success and the future of social gaming.
An excerpt:
First, a fast recap of what Zynga  sells, which are multi-player games such as MafiaWars, primarily on  Facebook. Lately, [...]]]></description>
			<content:encoded><![CDATA[<p>With <a title="Zynga home page" href="http://www.zynga.com/" target="_blank">Zynga</a> growing in popularity and VC&#8217;s lining up to help fund this social gaming giant, <a title="Fanscape Home Page" href="http://www.fanscape.com" target="_blank">Fanscape </a>CEO, Larry Weintraub spoke with <a title="Internet Evolution 6.28.10" href="http://www.internetevolution.com/author.asp?section_id=852&amp;doc_id=193697&amp;f_src=internetevolution_gnews" target="_blank">Internet Evolution</a> about the company&#8217;s success and the future of social gaming.</p>
<p><a href="http://www.internetevolution.com/author.asp?section_id=852&amp;doc_id=193697&amp;f_src=internetevolution_gnews"><img class="aligncenter size-medium wp-image-1454" title="intevol_logo_top_new" src="http://www.digitallyapproved.com/wp-content/uploads/2010/06/intevol_logo_top_new-300x28.gif" alt="" width="300" height="28" /></a>An excerpt:</p>
<p>First, a fast recap of what <a title="Zynga home page" href="http://www.zynga.com/" target="_blank">Zynga </a> sells, which are multi-player games such as MafiaWars, primarily on  Facebook. Lately, Facebook has expressed some annoyance with Zynga&#8217;s  games. They definitely aren&#8217;t core to Facebook founder Mark Zuckerberg&#8217;s  <a href="http://www.insidefacebook.com/2010/06/22/exclusive-discussing-the-future-of-facebook-and-the-facebook-ecosystem-with-ceo-mark-zuckerberg/" target="new">vision</a> for the platform.</p>
<p>Further, Facebook has muscled in on Zynga&#8217;s revenues by insisting  Zynga players spend Facebook credits on such necessities as virtual cows  (for FarmVille) or virtual bullets (for MafiaWars). In the process,  Facebook has demanded <a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/g/a/2010/06/23/businessinsider-how-zynga-is-stepping-up-its-game-with-frontierville-2010-6.DTL" target="new">30 percent</a> of Zynga&#8217;s action on such purchases. <em>Ouch. </em></p>
<p>So why the VC love &#8212; at the very moment when the primary  distribution vehicle is showing powerful signs of annoyance?</p>
<p>Click <a title="Internet Evolution 6.28.10" href="http://www.internetevolution.com/author.asp?section_id=852&amp;doc_id=193697&amp;f_src=internetevolution_gnews" target="_blank">HERE</a> to read the full story.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.digitallyapproved.com/2010/06/28/zynga-and-the-success-of-social-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>E3 2010 &#8211; Loved It</title>
		<link>http://www.digitallyapproved.com/2010/06/21/e3-wrap-up-3/</link>
		<comments>http://www.digitallyapproved.com/2010/06/21/e3-wrap-up-3/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 19:15:19 +0000</pubDate>
		<dc:creator>Natalie Svider</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Things We Love]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Epic Mickey]]></category>
		<category><![CDATA[Golden Eye 007. NBA Jam 2010]]></category>
		<category><![CDATA[Just Dance]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Pac Man]]></category>
		<category><![CDATA[Sony Move]]></category>
		<category><![CDATA[Tron]]></category>

		<guid isPermaLink="false">http://www.digitallyapproved.com/?p=1408</guid>
		<description><![CDATA[Fanscape loves games and absolutely loves E3. The annual gaming expo is the promise land for gamers and technofiles looking to check out upcoming releases, the newest platforms and to just plain geek-out.  I checked in with all the Fanscapers that attended E3 to see what they enjoyed the most from this year&#8217;s gaming extravaganza.
Cool [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitallyapproved.com/wp-content/uploads/2010/06/IMG_8501.jpg"><img class="aligncenter size-medium wp-image-1412" title="Welcome to E3" src="http://www.digitallyapproved.com/wp-content/uploads/2010/06/IMG_8501-300x225.jpg" alt="" width="184" height="138" /></a><a title="Fanscape.com" href="http://fanscape.com/index.html" target="_blank">Fanscape</a> loves games and absolutely loves E3. The annual gaming expo is the promise land for gamers and technofiles looking to check out upcoming releases, the newest platforms and to just plain geek-out.  I checked in with all the Fanscapers that attended E3 to see what they enjoyed the most from this year&#8217;s gaming extravaganza.</p>
<div class="wp-caption aligncenter" style="width: 212px"><a href="http://www.digitallyapproved.com/wp-content/uploads/2010/06/Liza-E3-Tweet-1.jpg"><img title="Liza E3 Tweet 1" src="http://www.digitallyapproved.com/wp-content/uploads/2010/06/Liza-E3-Tweet-1-300x184.jpg" alt="" width="202" height="123" /></a><p class="wp-caption-text">Liza &quot;checking in&quot; to her first E3</p></div>
<p>Cool was a big word coming out of the mouths of Fanscapers at this year’s E3 and topping that list was Microsoft Kinect for Xbox 360. The sports games looked extra cool and it’s pretty amazing everything that can be done without a controller. We are very excited for this to hit retail! Sony’s Move also got a lot of Fanscape attention with special note to the some of the games that are specific to Move coming out in September, especially Sorcery.</p>
<div class="mceIEcenter">
<dl id="attachment_1426" class="aligncenter">
<dd>
<div id="attachment_1427" class="wp-caption aligncenter" style="width: 310px"><a title="Fanscspe Flickr" href="http://www.flickr.com/photos/fanscape/sets/72157624291422758/  " target="_blank"><img class="size-medium wp-image-1427" title="DSC02262" src="http://www.digitallyapproved.com/wp-content/uploads/2010/06/DSC022622-300x225.jpg" alt="" width="300" height="225" /></a><p class="wp-caption-text">Liza testing out Sony&#39;s Move</p></div>
</dd>
</dl>
</div>
<p>3D Gaming – Nintendo 3DS with no glasses needed is going to be a pretty hot item and KillZone 3 in 3D is amazing.</p>
<p>Just Dance was fun to watch. Didn’t actually demo this, as we didn’t want our mad dancing skills on public display just yet. We still can’t wait for this one, as it looks like loads of fun.</p>
<p>LittleBigPlanet2 made some nice character upgrades and now has the ability to have four players on one screen. Very cool!</p>
<div id="attachment_1420" class="wp-caption aligncenter" style="width: 235px"><a title="Fanscape Flickr" href="http://www.flickr.com/photos/fanscape/sets/72157624291422758/  " target="_blank"><img class="size-medium wp-image-1420" title="Terry Dry giving Tron a big thumbs up" src="http://www.digitallyapproved.com/wp-content/uploads/2010/06/IMG_8517-225x300.jpg" alt="" width="225" height="300" /></a><p class="wp-caption-text">Terry Dry giving Tron a big thumbs up</p></div>
<p>Plenty of nostalgia was at this year’s E3 as well: Epic Micky, Tron, Pac Man and Golden Eye 007 to name a few. Fanscape President, Terry  Dry commented that the Tron game has visuals 100 times that of the original film and the arcade game. He was also impressed with “Battle Royal” as part of the 30<sup>th</sup> anniversary of Pac Man – loving that now four players can play at once with the goal of destroying the other three players. No more chasing ghosts, you chase your fellow players. The first look at Golden Eye 007 was exciting for all at the Nintendo presentation with Fanscaper Eric overheard saying, &#8220;My Childhood,&#8221; when he saw it.</p>
<p>A few of the Fanscapers also visited the Target Lounge to take a little break from the action and because it was a WiFi Hotspot. Thanks Target!</p>
<div id="attachment_1428" class="wp-caption aligncenter" style="width: 235px"><a title="Fanscape Flickr" href="http://www.flickr.com/photos/fanscape/sets/72157624291422758/  " target="_blank"><img class="size-medium wp-image-1428" title="IMG_8562v2" src="http://www.digitallyapproved.com/wp-content/uploads/2010/06/IMG_8562v2-225x300.jpg" alt="" width="225" height="300" /></a><p class="wp-caption-text">Eric with Destructoid</p></div>
<p>Eric was excited to have played NBA Jam 2010 with Fanscape CEO, Larry and President Terry Dry. Sorry, no pictures of this epic event, as Eric was playing and not able to capture the moment. You’ll just have to take our word for it that it happened.</p>
<p><a title="Fanscape Flickr" href="http://www.flickr.com/photos/fanscape/sets/72157624291422758/  " target="_blank"><img class="aligncenter size-medium wp-image-1414" title="IMG_8565v2" src="http://www.digitallyapproved.com/wp-content/uploads/2010/06/IMG_8565v2-300x141.jpg" alt="" width="300" height="141" /></a>Until next time.</p>
<p>To see more of our E3 pictures, click <a title="Flickr - E3 Pics" href="http://www.flickr.com/photos/fanscape/sets/72157624291422758" target="_blank">HERE</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.digitallyapproved.com/2010/06/21/e3-wrap-up-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gaming Goes Social and Social Goes Gaming</title>
		<link>http://www.digitallyapproved.com/2010/06/15/gaming-goes-social-and-social-goes-gaming/</link>
		<comments>http://www.digitallyapproved.com/2010/06/15/gaming-goes-social-and-social-goes-gaming/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 00:47:02 +0000</pubDate>
		<dc:creator>Digitally Approved</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Farmville]]></category>
		<category><![CDATA[GameStop]]></category>
		<category><![CDATA[Kinect for Xbox 360]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Playdom]]></category>
		<category><![CDATA[Playfire]]></category>
		<category><![CDATA[Playfish]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://www.digitallyapproved.com/?p=1396</guid>
		<description><![CDATA[E3, the world’s largest video game conference is upon us.  We are very excited to be attending and it prompted us to take a look at the way the gaming world has progressed in the social media space.
Numerous game publishers, console manufacturers, and retailers, such as GameStop are taking to social media to further [...]]]></description>
			<content:encoded><![CDATA[<p><a title="E3 Home Page" href="http://www.e3expo.com/" target="_blank">E3</a>, the world’s largest video game conference is upon us.  We are very excited to be attending and it prompted us to take a look at the way the gaming world has progressed in the social media space.</p>
<p>Numerous game publishers, console manufacturers, and retailers, such as <a title="GameStop FB page" href="http://www.facebook.com/GameStop" target="_blank">GameStop</a> are taking to social media to further engage their avid fans. Since last year, Facebook has become the primary destination for social gamers, and a videogame, Modern Warfare 2, became the biggest entertainment launch in history, thanks in part to social media and an increasingly engaged consumer.  And as we move into the second half of 2010, we are seeing more opportunities to continue the conversation.</p>
<p><a href="http://www.facebook.com/GameStop"><img class="aligncenter size-medium wp-image-1398" title="GameStop FB welcome page" src="http://www.digitallyapproved.com/wp-content/uploads/2010/06/GameStop-FB-welcome-page-264x300.jpg" alt="" width="195" height="221" /></a>Facebook, MySpace and other social sites have opened their platforms to publishers like <a title="Zynga home page" href="http://www.zynga.com/" target="_blank">Zynga</a> (e.g. Farmville, Mafia Wars and the most recent <a title="Fontierville announcement" href="http://www.destructoid.com/zynga-taking-ville-to-the-frontier-with-frontierville-170914.phtml" target="_blank">FrontierVille</a>), <a title="Playfish home page" href="http://www.playfish.com/" target="_blank">Playfish</a> (e.g. Hotel City and Pet Society) and <a title="Playdom home page" href="http://www.playdom.com/signup" target="_blank">Playdom</a> (e.g Social City and Sorority Life), allowing for games to be built that leverage the networks’ existing user bases.  In less than a year’s time, those three publishers alone have amassed more than 300 million monthly active users.  Even with Facebook’s recent <a title="FB Changes in notifications" href="http://developers.facebook.com/blog/post/365" target="_blank">changes in notifications and requests</a> that eliminated a significant amount of the free advertising these apps have enjoyed, social gaming applications are still a force to be reckoned with.</p>
<p>Console gaming has incorporated social network integration at a slightly slower pace, but is making strides. As mentioned in our September 2009 article about the <a title="Socialization of Gaming newsletter" href="http://www2.fanscape.com/industry/emails/september09/index.aspx" target="_blank">socialization of gaming</a>, nearly all handhelds and consoles introduced since 2003 include a social element. It was only recently that Xbox 360 and PlayStation3 integrated with Facebook and as of right now the experiences are focused mostly on publishing virtual accomplishments and purchases.  Most games with an online component do, however, include a built-in chat room or forum to connect players of the same title. Few games have attempted to make a true tie-in to social media; Sony’s <a title="Little Big Planet Home Page" href="http://www.littlebigplanet.com/en-us/" target="_blank">LittleBigPlanet 2</a> aims to be an exception.</p>
<p><a href="http://www.littlebigplanet.com/en-us/"><img class="aligncenter size-medium wp-image-1399" title="Little Big Planet 2 screen" src="http://www.digitallyapproved.com/wp-content/uploads/2010/06/Little-Big-Planet-2-screen-300x148.jpg" alt="" width="215" height="106" /></a>Dubbing itself the “platform for games” (rather than a “platform game”), Sony’s <a title="Little Big Planet Home Page" href="http://www.littlebigplanet.com/en-us/">LittleBigPlanet 2</a> lets users create levels and other game content that can be shared directly with friends via Flickr and YouTube.  This allows players to tag, rate and try out user generated content, all while enjoying the benefits of viral sharing, crowdsourcing and mass content organization. This integration also makes it much easier for users to share content via their other social profiles on sites like Facebook and Twitter, to promote their creations and elicit feedback. The users of the first iteration of <a title="Little Big Planet Home Page" href="http://www.littlebigplanet.com/en-us/" target="_blank">LittleBigPlanet</a> created more than 2 million custom levels, further adding to the great promise of social integration into the next version.</p>
<p>At the moment, third-party gaming sites like <a title="Playfire Page" href="http://www.playfire.com/a/welcome" target="_blank">Playfire.com</a> offer the best solution for gamers who seek a social network that is platform agnostic. At Playfire, users can import data from their existing gaming profiles to connect with each other and schedule online games, meet similar gamers, build a group website, quiz each other and discuss tactics.  It can be expected that such features will be built into console titles in the near future, but for now, external solutions will have to suffice.</p>
<p><a href="http://www.xbox.com/en-us/community/events/e3/kinect.htm"><img class="aligncenter size-medium wp-image-1400" title="ilme3Cirque01" src="http://www.digitallyapproved.com/wp-content/uploads/2010/06/ilme3Cirque01-199x300.jpg" alt="" width="150" height="225" /></a></p>
<p>With the impending release of Microsoft’s <a title="Kinect for Xbox 360 Announcement" href="http://www.xbox.com/en-us/community/events/e3/kinect.htm" target="_blank">Kinect for Xbox 360</a> (formerly Project Natal) and Sony’s <a title="PS3 Move Page" href="http://us.playstation.com/ps3/playstation-move/" target="_blank">PS3 Move</a> motion technologies, both companies are making its hardware more personal and interactive.  Other hot trends such as 3DTV will also have a profound effect on the way games are designed and played, but don’t expect to see social media be a key feature for right away.</p>
<p><a href="http://twitter.com/EA"><img class="size-medium wp-image-1402 alignleft" title="EA Tweet Screen" src="http://www.digitallyapproved.com/wp-content/uploads/2010/06/EA-Tweet-Screen1-300x195.jpg" alt="" width="199" height="129" /></a></p>
<p><a href="http://www.facebook.com/FinalFantasyXIII"><img class="aligncenter size-medium wp-image-1403" title="SQEX FB Screen" src="http://www.digitallyapproved.com/wp-content/uploads/2010/06/SQEX-FB-Screen-300x207.jpg" alt="" width="214" height="147" /> </a></p>
<p>Taking a step away from the platform and games themselves; retailers are taking to social media to build excitement around title releases. <a title="GameStop Home Page" href="http://www.gamestop.com/" target="_blank">GameStop</a>, the country’s biggest gaming retailer, has been keeping its followers up to date on the latest deals and promotions via <a title="gameStop Twitter Page" href="http://twitter.com/GameStop" target="_blank">Twitter</a> and recently launched its <a title="GameStop FB page" href="http://www.facebook.com/GameStop" target="_blank">Facebook page</a> with announcements, title information, and community discussions. Publishers are also taking to the medium to further connect with its fans and to build awareness surrounding titles and developments. <a title="EA Twitter" href="http://twitter.com/EA" target="_blank">EA</a>, <a title="Rockstar Games Twitter" href="http://twitter.com/rockstargames" target="_blank">Rockstar Games</a>, <a title="SQEX FFXIII" href="http://www.facebook.com/FinalFantasyXIII" target="_blank">Square Enix </a>and many, many more have jumped into social media to connect with their core fans and to further brand its products – indicating that it is only a matter of time before social is fully integrated into the gaming experience.</p>
<p>With a community that welcomes the interaction, gamers and social media are a natural fit. As game developers, console manufacturers and retailers move toward a more social experience, the time for meaningful engagement is here and we can’t wait for what&#8217;s next.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.digitallyapproved.com/2010/06/15/gaming-goes-social-and-social-goes-gaming/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Socialization of Gaming</title>
		<link>http://www.digitallyapproved.com/2009/09/11/the-socialization-of-gaming/</link>
		<comments>http://www.digitallyapproved.com/2009/09/11/the-socialization-of-gaming/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 20:02:01 +0000</pubDate>
		<dc:creator>Digitally Approved</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Just For Fun]]></category>
		<category><![CDATA[Things That Make You Go Hmm...]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.digitallyapproved.com/?p=847</guid>
		<description><![CDATA[The stereotype of the video gamer as a hapless loner cloistered in his parents&#8217; basement is increasingly as antiquated as the floppy disk. Today&#8217;s gamers are social animals &#8211; whether they&#8217;re trash-talking friends over XBox Live, wasting time at work playing Mafia Wars on Facebook, or even passing the Wiimote around their retirement homes, no [...]]]></description>
			<content:encoded><![CDATA[<p>The stereotype of the video gamer as a hapless loner cloistered in his parents&#8217; basement is increasingly as antiquated as the floppy disk. Today&#8217;s gamers are social animals &#8211; whether they&#8217;re trash-talking friends over <a title="XBox Live" href="http://www.xbox.com/en-US/live" target="_blank">XBox Live</a>, wasting time at work playing Mafia Wars on Facebook, or even passing the Wiimote around their retirement homes, no one games alone anymore.</p>
<p>Of course, this development is hardly accidental &#8211; every major gaming platform introduced since 2003, handhelds and consoles alike, includes a significant online component to permit gamers around the world to meet and play. Every day new games are released which take advantage of these fresh horizons in innovative new ways &#8211; <a title="LittleBigPlanet's Tool page" href="http://www.littlebigworkshop.com/en-us/Tools" target="_blank">LittleBigPlanet&#8217;s</a> level creation tools, for instance, or <a title="Rock Band Network" href="http://creators.rockband.com/" target="_blank">Rock Band Network&#8217;s </a>content distribution system. And as gaming hardware becomes as inseparable from the modern lifestyle as the cell phone or the microwave, social sites such as <a title="Facebook home page" href="http://www.facebook.com" target="_blank">Facebook</a> and <a title="YouTube home page" href="http://youtube.com" target="_blank">YouTube</a> have raced to support interaction and playback on devices such as the <a title="Nintendo DSi" href="http://www.nintendodsi.com/" target="_blank">DSi</a> and the <a title="Playstation3" href="http://www.us.playstation.com/PS3" target="_blank">Playstation 3</a>.</p>
<p>Gamers, for their part, have responded to this industry push with great enthusiasm. Research indicates that gamers are more than 10% as likely to make use of social-networking sites during any given week &#8211; and the activity on pages such as <a title="Call of Duty 4 XBOX360 Fan page" href="http://www.facebook.com/search/?q=Call+of+Duty+4&amp;init=quick#/pages/Call-of-Duty-4-XBOX-360/5754178894?ref=search&amp;sid=885035456.4086875011..1" target="_blank">Call of Duty 4&#8217;s XBox 360 Facebook Fan page</a> (over 300,000 fans) or <a title="GameStop's Twitter page" href="http://twitter.com/search/users?q=GameStop&amp;category=people&amp;source=find_on_twitter" target="_blank">GameStop&#8217;s</a> corporate Twitter account (nearly 17,000 followers) certainly bears this trend out.</p>
<p>But not all socialization takes place online. As anyone who&#8217;s ever played Wii Tennis in a room full of people can confirm, motion controls are every bit as significant a social component as XBox Live; people see other people playing and instantly want to join in. It&#8217;s also apparent from sales data that social gaming such as this can be just as much of a purchase-driver as social-media outreach, as best evidenced by the success of titles such as <a title="Mario Kart Wii" href="http://www.mariokart.com/wii/launch/" target="_blank">Mario Kart Wii</a> or <a title="Wii Play" href="http://www.nintendo.com/games/detail/4SpUUl3-7XKbSPJqBG_aHrThj_sGyJHL" target="_blank">Wii Play</a>. Small wonder that both Microsoft and Sony have announced that they&#8217;ve been working on making motion controls a central feature of the XBox 360 and the PS3 &#8211; both <a title="Project Natal" href="http://www.xbox.com/en-US/live/projectnatal/" target="_blank">Project Natal</a> and <a title="PS3 Motion Controll news - Engadget" href="http://www.engadget.com/2009/06/02/sony-announces-new-ps3-motion-controller/" target="_blank">Playstation 3 Motion Controller</a> are both scheduled to be released next year.</p>
<p>It&#8217;s becoming rapidly obvious that &#8220;gaming&#8221; (core and casual) as an activity is migrating from consoles to handhelds. This speaks to the increased socialization of gaming &#8211; not only are these devices multifunctional and web-integrated, but people are playing games around other people rather than ensconcing themselves in high-def nerd-caves. Furthermore, it’s proof that gaming has something for everyone and will continue to expand, as our appetite for social interaction through technology grows.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.digitallyapproved.com/2009/09/11/the-socialization-of-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
